My current task as a junior (read: newborn) member of a very small indie team is to make trees for our UE4 project. Heh! I've read countless forum threads (including Polycount's wiki on foliage) and watched as many YouTube tutorials, and all claim to preach the ultimate method, be it cheap/quick, quite complicated, or a…
This is my first substance painter project that i am happy and excited to work hard on it and see it come close to being finished. I never managed to finish anything like this,adding textures and everything because i always tried to make something big,so now,for once...i tried something simple and small. Always wanted to…
Good morning all, This is my first post here so I apologize ahead of time if I'm posting in the wrong area. I originally posted this on reddit and one of the more experienced users mentioned that Polycount would be much better for professional advice. I appreciate any and all answers people can provide. TLDR at the bottom.…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
Hey everyone, I recently started going over condensing my future projects for learning environment art. Learning from my previous project I was a little 'too' ambitious, especially for starting out and never making an environment before. Though through that frustration I learned a lot and screw it, if there is no struggle…
Hello Polycount, I don't post much here but I'm in dire need of advice other 3D artists in the industry. I'm a self-taught 3D artist that just completed my first year of university at a highly regarded games program. It ultimately left a lot to be desired and I realized I wasn't going to be learning the techniques and…
1. Since you looked at the Ultimate Career Guide already, I'd assume you'd know that there's a variety of tutorial/resources at your disposal. I'd recommend Raf Grassetti's anatomy set if you're looking to focus more on character sculpting and zbrush in general: https://gumroad.com/grassetti Outside of that, it would do…
SLOZHNY Thank you. Glad you like them :) AHRENSARTS Thanks! Oh, you know Devon Jade. Yeah, I was really inspired by her beauty. But later when a simple portrait turned into full body sculpt for image in erotic style I thought that I might get problems and started changing facial features. But still she reminds her a lot.…
He's probably referring to the fact that Maya and 3ds Max, for instance, use completely different tangent basis' for rendering normal maps(I'm not talking about the swizzle/handness here) this means that if you bake a normal map in Maya, and try to render it in Max, you're going to get bad smoothing errors from the…
@Ruz i think about these issues constantly. i hate to think that i might be a 'xyz-software' artist. its very limiting. but if you can keep a higher level idea about what you want as an artist then you can sort of dig into specific parts of a package that really work for you and not get 'stuck/dependent' on that package.…