Speciality: -Low poly model for videogames. -Hand painted texture. -Characters -Props Portfolio: https://www.artstation.com/artist/diegomeza Contact, E-mail and Skype: mantecado@gmail.com Low poly character "Demolition Goblin": BPR/Hand painted texture. model Low poly character "Alistar": Hand painted texture. model Low…
Every artist has his/her own pipeline on how to obtain the final result... I'm not sure how you're painting yours but I only really started hand painting about just over half a year ago and I've become very comfortable with painting anything now through diligent practice and if you're starting out I reeeeally recommend…
Hey, I've recently been playing Dishonored and Star Wars MMO and I really like the texture style they have. I've attached an image to better explain what i mean. The bit I particularly like is how they use many colours to make up the overall colour. so the greyish metal texture on the mine cart prop is actually made up of…
I'm painting textures in photoshop using the 3d painting features but for some reason its fickle. Painting directly on the texture with the UV overlay is very slow and some times terrible. But painting directly on the model is incredibly fast. I'm using a -2000 poly model and a 1024x1024 texture so i see no reason i should…
Hi there, I'm getting "cracks" in an object I've painted in Mudbox. I've tried isolating it on a particular layer but it seems to be on the layer selected but I'm not able to paint over them. It looks as though the edges are bleeding for different areas that I've painted. I made the UVs in mudbox so they are not ideal…
I use 3DCoat to projection paint & live paint on my models - projection paint is a bit buggy so I typically just stick with 3DCoat's regular 3d painting, referred to as 'per-pixel painting'. I haven't used Maya since 2007 - the 3d painting was pretty terrible back then, I don't know if it's improved at all.
Hey we are looking for artists to create hand painted textures for use in UE4 and Unity. The format we are looking for is:* Base Color / Normal / Roughness/ Height / Ambient Occlusion * Resolution 2048px by 2048px ( Also work with 512*512px ) * TGA format * Tillable * Hand Painted * Mobile and PBR ready You will also need…
R32 Skyline Drift car, It's a solid model... I just really need to update the textures on this one some day... https://www.artstation.com/artwork/oOkV2q I built this model originally as a 3d printing project, then used the mesh as a highpoly. Really loved how the model and print came out! (the resin castings of the 3d…
[ QUOTE ] [ QUOTE ] Sorry m8, but you are slightly contradicting yourself. You say that it is important for the free exchange of ideas and opinions. Could you then please tell how ideas and opinion are being exchanged from insulting each other? [/ QUOTE ] I think the idea that the newspapers were trying to get across is…