Hi All, My name's Luca Antonio Battiston and I am currently studying Games Art and Design at Herts University. My background is in sound design, music and sound engineering, so environment art and 3D modelling is uncharted territory for me. I would appreciate receiving feedback about the work I am doing from other…
I've run across couple of problems while making a candle blueprint. * Problem number 1 - Shadows. If I leave "cast shadow" on the candle mesh, then obviously the result is not looking good, as you can see: Well, the first solution that comes to mind is to disable "cast shadow" on the candle mesh. Looks good in the…
So I'm trying to light my environment before panel review this coming Monday and I'm getting weird lighting on the doorway on the right. any suggestions on how to fix it? I'm using mental ray with GI and FG in this render. Render type is razterizer .
The lighting is reacting to the surface of my object in an unexpected way creating extremely harsh lighting jumps from one face to the next. The mesh in 3DS to show the normal's look as expected Screenshot from Substance Painter prior Marmoset export Any suggestions appreciated :)
Hey guys, I'm wondering if it's possible to control which lights cast specular or not. I can find if they cast different types of shadows but not the specular control. Currently it seems to me that only the Dominant lights are able to cast a specular and Global Illumination. Thanks for your time!
hi guys..I'm trying to bake nm in 3ds max...but got some weird kind of lighting error..tried to switch both default 1 and 2 lights but got the same result...I'm using exploded geometry for baking...see the images. please help... :( :(
I tried making another game asset model from a concept art by Dmitry Sorokin This is the first time I finished a "real" project in Maya instead of Cinema 4D which I'm more comfortable with. I decided I need to learn Maya because it's so common in the industry. That's why I made something really simple. I also tried baking…
I am in the process of working on my first UE project. Its going slow but I am learning a lot and love the program. Here is my latest build. I am using a skylight with a hdri map along with lightmass portals in the window wall. I am getting weird light leaks in areas as you can see by the enclosed images. I also enclosed…
i'm having an issue in udk where i have a simple plane i brought out of maya with textures on it but when lit in the side where the normals arent facing and textures arent visible, it'll tend to light both sides. so i went into the material editor to make sure i had it set to a two sided material but it made no difference.…
I have a World Machine terrain and Speed Tree trees and cannot get decent lighting on the trees. They are either flat or gross looking. The trees cast no baked shadow when added through the unity terrain system. Trees placed as prefabs have a lot of black artifacts when baked. I've tried both PLM and Enlighten to bake and…