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Lighting Trees!

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jStins interpolator
I have a World Machine terrain and Speed Tree trees and cannot get decent lighting on the trees. They are either flat or gross looking.

The trees cast no baked shadow when added through the unity terrain system. Trees placed as prefabs have a lot of black artifacts when baked. I've tried both PLM and Enlighten to bake and am hoping to avoid real-time shadows. Am I missing a key part of the workflow here? Or maybe there's something on the asset store that you all can recommend to achieve better lighting on trees?

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