I worked on this project to learn to get me to learn UE4 and lighting. I seen a lot of amazing work from Archviz renders and wanted to give it a go. I am kinda burned out now on this project, but would like some feedback so I can learn for the next one.
Ok, for this one, I wanna make it a bit more challenging, so I'm looking for both the ORIGINAL movie this quote was said in, and then the movie that it was QUOTED in! Annnnnnd.... go! "That'll do, pig."
well its time to leave my current company at the end of next month. Been there about 7 months, but just could n't get around the fact that we are using 3dsmax patches rather than polys. sooo hard to model with patches and get a good pipeline going. I have no regrets though and it was a nice place to work. Very friendly…
Hi everyone. Various events from the past few months have made me realize that I don't need to be here in Melbourne anymore, and that there's very little I enjoy about living here. So I decided that now I've got my university degree I'm free to do whatever I choose. So on Feb 2nd I'm getting on a plane to London, then…
Follows the autobiographical story of Harvey P. Famous for his "American Splendor" series of comics as the writer. In we follow his dull and dead end life as a Clerk in the VA where hes gets more and more depressed about his life and where it's (not) headed. After meeting Crumb, and becoming friends, he finds the…
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
I am trying to use "cards" in Speed Tree. The planes that are always facing camera . I assume the lod system makes some of them smaller while other few bigger in a sort of animated switch so at some distance you see fewer cards slightly bigger in scale compensating their decimated quantity. The issue I have the cards…