Hey guys. This is a cinematic character done in my creature class in Animum3D. I rendered him in UE4 using the digital human eye shader and scene set-up. Even though it's a bit late to make many dramatic changes I would love to know what do you think and what could be improved. The concept art is made by Cedric Peyravernay…
Hi, I just finished texturing this beast Original piece by artist Amin Akhshi Here are few more shots My aim was not to recreate original as close as possible but to base robot of the original piece. Can someone suggest how I can present this piece in ue4 with matinee ? So far I've added slight smoke to simulate engine in…
Hey guys, I've been trying to figure this out for a while now and maybe someone else can help. I personally -hate- Eye Adaptation in UE4. It's a nightmare for trying to get lighting consistent for taking screenshots. Now I know you can disable it in the editor, but when you go to play the game (Play > stand alone window),…
Hi, I'm starting my first project in UE4, also first 3d environment project from own concept. Here are reference pictures for interior and exterior. I'm going for a TES: Oblivion/Gothic/Witcher inspired but more realistic, less game-like look. Here are some lowpoly blockouts in Maya. Trying to work modulary. Trying out…
Still have to do ground textures, a ton of shader work, and finalize lighting and composition. Getting the material definition in Unreal as clear as in the 3Do previewer has been a struggle. I have a thread in Technical Talk where I got the worst of it sorted out, but it's still not quite there: At least part of it is…
I found this page on the UE4 docs but its a little skimpy on the details for the material used. Has anyone found a full tutorial on doing shaggy carpeting in Unreal? Cheers for any help you can give
Hey guys! Just wanted to start a thread on the new side project I'm starting. So I've been seeing a lot of realistic environments/props coming out of artists here that have really inspired me to take up a project of my own to practice and learn more about materials and lighting in UE4. I thought for a while on what I…
I've tried turning off sRGB and changing the compression settings to Mask. To export I used Substance Painter's UE4 default Export that uses a RMA. For reference this is how the model looks in Sketchfab (It's not 100% Accurate but decent) https://skfb.ly/6BtTq help please :c
Hi everyone!I'm currently working on a Seventh Heaven fanart and I would really appreciate some feedbacks.For what I can see myself, I still have some texture fix to do, like the ceilling's one not tiling properly and other part that are not really obvious in those screenshots. (kitchen side for exemple)I also ran out of…
Hey folks! Here's a project I started over a year ago while using the UE4 beta. I yet have to find the time to really finish the cinematic I had planned for it [hopefully someday...], but I still wanted to share with you what I got so far :] *The close-up of the face shows the new skin shader coming in 4.5, amazing job…