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Bierdstadt Inspired Landscape (UE4)

Meloncov
greentooth
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Meloncov greentooth
Still have to do ground textures, a ton of shader work, and finalize lighting and composition.

caIMPqm.jpg?1

Getting the material definition in Unreal as clear as in the 3Do previewer has been a struggle. I have a thread in Technical Talk where I got the worst of it sorted out, but it's still not quite there:

NMilVNp.jpg?1

At least part of it is 3Do's sharpen filter, which I don't think can be replicated in UE4. Maybe a detail normal map would let me get the right feel?

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