Still have to do ground textures, a ton of shader work, and finalize lighting and composition.
Getting the material definition in Unreal as clear as in the 3Do previewer has been a struggle. I have a thread in Technical Talk where I got the worst of it sorted out, but it's still not quite there:
At least part of it is 3Do's sharpen filter, which I don't think can be replicated in UE4. Maybe a detail normal map would let me get the right feel?
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Right now the big thing that's bugging me is the forest floor. It's somehow simultaneously feeling too busy and rather empty. Gonna have to figure something better out.
Also, despite messing with it every day all week, the trees still aren't looking nearly as good as in 3Do.
I looked at some reference, and realized what I needed to do to get the forest floor right was add a bunch more stuff, but keep distinct areas of plants/rocks/pine needles.
It's kinda emphasizing the shortcomings of the foliage shader right now, but I think it's headed in a better direction.
I'm reaching the point where it's not super clear how to push it further, so any feedback would be extra appreciated.
will sub that its easier to check out on things here than facebook :P
but maybe you should add some vegetation like bushes to the ground on the other side of that lake - or rocks. the way the trees stick of the round right out right now takes down the overall impression of the scene to me.
i think you can add 4times more ivy to make it more real maybe even spam some branches of it on surrounding trees
This image seems fairly close to what you're going for; notice the very clever way he did the shallow water along the shore:
Note the very strong lighting, with portions that are well lit and those in deep shadow. Lighting - luminism - is an important feature of the Hudson River school.
As for the rocks, I was thinking that one area was a rock slide, and the rocks in that area was why there was a clearing giving the view of the mountains. I'm not actually sure if the slope it's on is steep enough to justify that, though, and it is true I've been hiding a bit from large areas of bare dirt or pine needles because it's hard to make look natural. I'll see what I can do on that front.