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UE4 Environment Side Project (Material and Lighting Study)

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Skywalkergirl93 polycounter lvl 5
Hey guys!

Just wanted to start a thread on the new side project I'm starting.

So I've been seeing a lot of realistic environments/props coming out of artists here that have really inspired me to take up a project of my own to practice and learn more about materials and lighting in UE4. I thought for a while on what I wanted to do, and one day it just popped into my head. Why not do something I'm familiar with and can get a lot of reference for? I'm going to model a section of the interior of my family home. I've got a lot of things I can play with by doing this, so I'm excited to tackle this project.

My goal is to work from big (start with the shell/walls/floor/ceiling) to small (props/couches/etc). I know how to model, so my main focus on this project is to study and learn more about Materials and Lighting in UE4.

I hope to learn a lot and get a lot of feedback. As an artist, I like hearing how each artist approaches things. It helps me grow more as a professional.

This is a side project that I'm working on outside of work, so at times I will be moving at a normal pace, and at other times it might be a bit slower.

I have tons of pictures I could share with you guys on the areas I plan on doing, but for now here's an overall view. I plan to model the Kitchen, Living Area, Dining Area, all the way to the hallway going up to the top of the staircase. I do not plan on modeling any of the bedrooms at the moment, but possibly in the future. I am still debating on modeling the guest bathroom in with it right now. But anyways, here's a few overall pics (and I also got a hold of the floor plans to help proxy my shell)

BELOW ARE REFERENCE PHOTOGRAPHS TAKEN FOR ME TO USE AS A GUIDE

Overview_of_Project.jpg

I will post more reference pictures as I move forward and start working on the smaller things. For now I'm working on the shell.

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