You've already been offered a wealth of advice and resources to get on with, so stop whining... Here's some info I personally recommend: A - Download a student EDU 3ds Max licence (free) or a copy of Blender (free) B - Intro tutes for beginners 3ds Max (free)…
pogonip: have you ever done much rendering with mental ray? Final gather, G.I type stuff? That shit takes forEVER to render. I aint buying it sorry. That's a real nice video they rendered there The U3 engine stuff looks feasible like I said, but If you know a thing or two about advanced lighting, and examine those Killzone…
In the Unwrap editor, choose Polygon subobject, then in the Select menu choose “Select Overlapped Polygons”. More info: https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-2AEF6A44-859D-434E-8E08-00D2A480A0CD
Hello. Do you guys have any custom hotkeys you have found to be extremely useful? Doesn't matter what program. Just list the function, key, and the software it belongs to. Here is mine. How about scripts or plugins? Maya Hotkeys Xray: Alt+X Bevel: Alt+B MultiCut (Modeling Toolkit): Alt+S Center Pivot: Alt+C Slide Along…
Demiurge Studios is searching for a talented environmental artist to work on our next-gen projects. The ideal candidate will have the ability to create believable, evocative environments in low and high-polygon budgets. Experience in creating both realistic and stylized settings is a major plus. The artist must have a…
I think you understood right. By skinning I meant weighting a polygon mesh to a skeleton for the purposes of posing/animation. By using cards for feathers, I meant using the same technique as for polygon hair.
Yeah, if you use just the Delete key on edges, it leaves all the vertices behind at the intersection points. Ctrl + Delete will remove the intersecting vertices. You can try making a marquee selection through the center part of your model while in vertex selection mode to grab any stray points, then press Delete (not Ctrl…
More transforms do have a cost. So placing multiple versions an object can actually take up more memory than a large single object. However this depends on how much memory your first object takes up. So there is a threshold where it's better to join objects together. And there's another threshold higher up where it's…
Hi CoJax Welcome to Polycount! I agree with the above thus far,it looks like there is too many polygons in it for what it is. Also your model seems out of proportion to the orginal picture. Looks like the tower too short. If you look at the top squares on the wall that comes off the tower in the reference they look tobe a…
Hi everyone! I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender. I would really appreciate any advice on: * The general approach for creating the low…