Hello. Do you guys have any custom hotkeys you have found to be extremely useful? Doesn't matter what program. Just list the function, key, and the software it belongs to. Here is mine. How about scripts or plugins?
Maya Hotkeys
Xray: Alt+X
Bevel: Alt+B
MultiCut (Modeling Toolkit): Alt+S
Center Pivot: Alt+C
Slide Along Edge: Alt+W
Merge Verticies: Alt+M
Extrude: Ctrl+E
insert Edge: t
Mesh Separate: ctrl+alt+s
Mesh Extract: Ctrl+Alt+E
Mesh Combined: Ctrl+Alt+C
Ctrl+Shift+N: kill history and clean scene(script)
Maya Shelf
Shelf: Polygons
Mirror Geo
Smooth
AlignAxis(Script)
Transform Components
Soften Normals
Harden Normals
Display Face Normals
Normal Size Options
Combine Polygons
Separate Polygons
Harden Edge Boarder Normal (Script found on polycount)
Quad Draw
Multicut
Bridge
Merge Vertex
Punch Hole Tool
Freeze Transformations
Toggle TextureBorder Edges
Project UV by camera(Script)
Conform to surface
Create Curve From Poly
Project Curve On MeshScripts
UV Project X
polyProjection -ch 0 -type Planar -ibd on -kir -md x;
UV Project Y
polyProjection -ch 0 -type Planar -ibd on -kir -md y;
UV Project Z
polyProjection -ch 0 -type Planar -ibd on -kir -md z;
UV Project camera
polyProjection -ch 0 -type Planar -ibd on -kir -md c;
Photoshop ScriptsCoolrus
Lazy Nazumi
Replies
3DS Max!
Custom Hotkeys
Extrude Options: A
Swift Loop: S
ConnectOptions: D
Cut (Poly): F
Chamfer Options: G
Attach (Poly): V
Detach (Poly): B
Weld Options: X
Collapse (Poly): C
Super Smart Create: Q
Select Sub-Object Ring: Shift-R
Select Sub-Object Loop: Shift-E
Edge Constraint: Shift-W
Show End Result: Shift-Z
Reset X-Form: Shift+F
Snaps Toggle: Shift-S
Angle Snaps Toggle: Shift-A
Display Selected with Edges Faces: Shift+D
Align Work Plane to Selection: Shift-X
Deactivate work plane: Shift-C
Hide Grids Toggle: H
Zoom Extents Selected: Z
Edit Working Pivot: Alt-Q
Use working pivot: Alt-W
Affect pivot Only Mode Toggle: Alt-E
Center Pivot: Alt-R
Perspective User View: Alt- A
Top View: Alt-S
Left View: Alt-D
Redo Scene Operation: Shift + Ctrl +Z
Maximize Viewport Toggle: Spacebar
Maya / mobu, since w,e,r are for the translate/rotate/scale, I dont want to move my hand much, so ive changed a few keys.
` = toggle playback (play / stop)
1 = previous key
1 + alt = previous frame
2 = next key
2 + alt = next frame
Ctrl + Alt + Shift + E (Command + Option + Shift +E on the Mac)
Flattens layers to a new layer (or empty layer) and keeps the stack. Plus the name bearclaw (cause your hand makes a bearclaw shape) for a hotkey is amazing.
Joking aside, great idea for a thread
menuless titlebar and panes save for Maya's hor shelf above toolbar to the right and custom contextual gui to the lft. ( Maya's tabbed docked CB/Lyr or AE easily switched or hidden is really nice and hold alot of Maya functionality neatly )
custom component and object sensitive contextual viewpane marking menus:
http://tech-artists.org/forum/showthread.php?419-popUpMenu-mel-notes-quot-dagObjectHit-quot
( a template example )
With most common hotkeys and alt-centric viewport navigation mapped to mouse button combos...
This one handed setup facilitates reflective albeit lazy one handed vrt pulling luxuriousness ( particularly if I was too lazy to reach my lft hand the distance to the keyboard, where I would just not bother... might as well type setup ).
On the other hand...
I find I am completely lost on another's machine! :poly122:
( pipeline dyslexia! )
Brings back closed browser tabs
Brings back closed tabs in Notepad++
[] adjust brush size in Photoshop - one reason to change your keyboard layout to US/English if that's not your native layout.
Otherwise I'm not much of a hotkey fan. I use too much different software and I end up confusing myself eventually.
That and a lot of ctrl-z, because you know...
- Alt + 1 : Soften Edge
- Alt + 2 : Harden Edge
- Alt + 3 : Flip Normals
- Ctrl + U : Unlock Normals
- Alt + ` : Isolate Selection
- Shift + ` : Delete Edge/Vertex
- 2 : Multi selection mode
- Ctrl + B : Bevel
- Shift + E : Extrude
- Shift + W : Transform Component
- F : Custom frame script
This script removes the smooth zoom-in and makes it instantaneous, like in Max. Additionally, if your Outliner is open, all groups are collapsed except for the ones that are part of your current selection. This helps keep your Outliner tidy when your are working in scenes with dozens of nested groups. Adjust the $fitDist value to change how close or far the camera is to your selection when framed.