Hello Benjam, and welcome! Here are some ideas for the church scene. Polygon distribution in some areas looks low enougsh to be for omething like mobile imo while other places in the scene seem to go decently high. I'd take a minute and decide what the goals for the scene are. Is it a scene meant for a mobile game with…
Hello Polycounters! I've been trying to get a grip of this 3D-stuff for almost a year and I am currently getting ready to apply to a school! I have less then a week left until deadline so I need your help and expertise now with the textures as I feel that's what I'm struggling with at the moment! I'm feeling pretty…
Hello everyone! Is my first time posting here and I'd like to start with a project I've been working on for some time: Silent Hill 4 apartment 301 remake in Unreal Engine 4. This project is a WIP and there's still much things to do, like the materials and textures for example, as some clutters and props that aren't placed…
hello, i've been working on a 100% custom, meshes, textures etc. map for Unreal Tournament 2004. things are going extremely well on it. when i decided to tackle my skybox i took a look at some of the other maps in particular CTF- Face 3 as it has the general effect i am going for. i'm not 100 percent on how this was…
Hello everyone - I have been working on a character - I did normal casts of all different armor pieces separately - but now I want to combine them - Separately I have found that they all look ok nothing wrong - but when I combine them together within photoshop - via Rastorize - magic wand - and mask - so that i could have…
Hello I am a student from China who just started learning 3D modeling。I have a problem how should the topology of this location work. How to convert similar triangular faces to quadrilaterals
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
Hello! I was wondering if anyone might be able to help me
troubleshoot this issue. I’m skinning a mesh to an existing skeleton in Maya, and
everything looks fine when I test the deformation there. But when I bring the
mesh into Unity and run a skinning test, the chest area blows up every time the
upper body bends backward.…
Hello there, i am having difficulties with the process of converting a mesh from high poly to low poly and i would aprecciate any help given. So, i created a base mesh in 3ds max and then sent it to zbrush and started working on it.When i finished it, i sent it back to 3ds max in order to make the low version of it, the…
I really do think that you should approach artists at the studios you want to apply to for feedback. Besides having clear demarcation between models (game res models and pure sculpts), I don't see anything critically wrong with you work that would affect a job application. The way the market is now, I wouldn't be surprised…