Hello there, i am having difficulties with the process of converting a mesh from high poly to low poly and i would aprecciate any help given.
So, i created a base mesh in 3ds max and then sent it to zbrush and started working on it.When i finished it, i sent it back to 3ds max in order to make the low version of it, the problem is that i don't quite know the best approach to do so, i mean, i tried to duplicate the high res and then apply a pro optimizer to it and also a Quadrify all in the graphite modeling tools, the thing is that the mesh is very messy with loads of tris and it's very difficult to unwrap it even with pelt mapping, this method has worked ok for some rocks i did but it's not that good for hardsurface objects. I also tried to reto it in topogun but i think it works best for characters, so i'm tied up without a clue on how to do it :poly122:
I have attached 3 pics showing the base + wire, high poly and low poly mesh + wire(with pro optimizer on it)
http://i.imgur.com/lC76QXq.jpghttp://i.imgur.com/FfbymuN.jpghttp://i.imgur.com/43EJyik.jpghttp://i.imgur.com/vjCGQoN.jpghttp://i.imgur.com/IseYPqr.jpg
Replies
In this case, because it is a rather simple hi poly, zBrush has a retopo tool that draws geometry using the hi poly as a ref. It will draw the geo over the hi poly so the vert points you make are respecting it's shape.
If you're not comfortable with that, you can export a decimated or low sub div of the mesh and do the same in max using xray mode.