Hello everyone! Is my first time posting here and I'd like to start with a project I've been working on for some time: Silent Hill 4 apartment 301 remake in Unreal Engine 4.
This project is a WIP and there's still much things to do, like the materials and textures for example, as some clutters and props that aren't placed inside UE4 yet.
I'm open for any critiques and tips, since I'm looking forward to improving my work and skills and would like to see the opinions from people with more experience and technical knowledge. Foremost, sorry for my english! I'm not a native speaker, but I'll try my best!
99% of the objects don't have final textures and materials, that's why everything looks so... "white"
Besides that, the lighting isn't finished and needs some tweaks.
UPDATE (26/05/2017) -------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
OLD STUFF --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Now some assets already textured
Here's a test I made for the wet windows materials:
https://vimeo.com/214473095
More images can be seen in my Artstation:
https://www.artstation.com/artist/haroldobraga
Thanks for your time!