About the first 2 steps (very simple basemesh, then free sculpt, here in Mubox2 on an aging computer ...) here's a quick example : You can already tell that the original basemesh wouldn't work properly as an ingame mesh. But it's alright, it's just a matter of recreating a proper one now. Since I have the highpoly sculpt…
Oh, just saw your post duxum. I think the ground will stay like it is. I guess it's just personal preference, though I can see why someone would change that. Also, new blog post!!! It reads: Well now, it looks like there is a light at the end of this tunnel. Everything is done for the desert level, except for the shack and…
Today, during lunch at the the studio, I was talking with a former classmate about our current satisfaction working in the CG/game industry. As most artist, what geared us first toward our jobs (he's a character artist and I'm an animator) were our great interest in various form of visual arts. And like a lot of artists,…
Hey everyone, I'm a beginner in the world of art, and I've made the decision to pursue a career as a character artist in the future. After reading various topics on this forum, I've concluded that starting with Maya would be a great way to develop a strong foundation in topology, hard surface modeling, and more. I…
Hey guys, I'm working on a handpainted fox character. My plan is to pose him and put him in a small, but detailed environment diorama. Here's where it is currently, a couple hours of painting over my baked + gradient mapped diffuse. I've just started adding fur, trying to find a happy medium for the level of detail -- I…
For my final term at Think Tank, I'm doing 3 characters in 12-14 weeks under the mentorship of Roderick Weise, Senior Character Artist at Bungie. This is the first of three. High res sculpt WIP below. Based on the concept Comet Rider by Shuo Shi: Both jacket and pants constructed in Marvelous Designer, and finished in…
Hey polycounters! Been a while since I've made a WIP thread. I wanted to document my process here. Goals for this project: -Practice handpainting -Learn to hand paint fur -Work on speed throughout the project, work on getting less caught up in sculpt details -Get a nice, colorful portfolio piece! :) This is the character I…
I just got ZBrush a couple days ago and I'm really enjoying it. Other than the free trial and a tiny bit of Sculptris a few years ago, I haven't really touched a modelling program since 3DS Max in the late 90s. I got a few skull and noggin test sculpts out of the way and then started my first ever full body sculpt…
A lot of time has passed since my last post. I've not had as much spare time to work on this project, but I've managed to squeeze in a few hours here and there on the weekends. It's all coming together quite nicely. I like how my lighting is working right now, I just need to model and texture another 40 or so more assets…
Thanks for the feedback Zersixs. Yah those front pillars have been nothing but troubles for me. As Heretic pointed out, the sculpt is off. I need to revisit them soon, I just spent a bunch of time on them that I want to nail down a few other things before heading back to them. Here is today's progress. I finished up the…