Hey everyone,
I'm a beginner in the world of art, and I've made the decision to pursue a career as a character artist in the future. After reading various topics on this forum, I've concluded that starting with Maya would be a great way to develop a strong foundation in topology, hard surface modeling, and more. I anticipate that it will take me a few months to reach a "respectable" skill level in this software. Since I have a lot of free time on my hands, I would like to dedicate a portion of that time to studying something that will benefit me when I eventually delve into character creation. My question is: would it be wise to allocate an hour or two each day to study drawing, with a focus on anatomy and character/game design? Or should I simply use that time to practice sculpting in ZBrush?
This doubt arose after watching a video where Vitaly Bugarov mentioned the concept of "failing faster to improve faster." It got me thinking that perhaps I could utilize my free time to study anatomy through drawing or delve into character design, so that I won't fall behind when I finally reach a point of feeling "good enough" in Maya and decide to transition to ZBrush.
Apologies for any shortcomings in my English; it's not my native language. Also, please forgive me if this question seems trivial.
Replies
I'm this case, if you learn to sculpt anatomy, you're still learning anatomy, and it can make it easier to learn to draw anatomy after you've become a good sculptor, and vice versa. So don't sweat the trying to optimize learning so much you forget to actually create finished work.