this time not my engine but my model and texture (63072 triangles) http://www.renderhjs.net/bbs/flashkit/sophie3d/ (screenshots from the flash engine) http://www.sophie3d.com/website/index_en.php though even I have to say that this text is very unclear and sounds more like a marketing construct. From how I see it: - can…
Hey all I thought it would be nice to have a thread here where we could compile useful links related to ergonomics, workstation posture, and human interface devices. Simply put : the anti-RSI thread! New gadgets or ideas would still get their own threads (like the Arsh new setup post, or discussions about new mice and…
--- Update 07/21/2015 --- I made a post in the comments below, but just to keep things clean I am adding the video up here in the main post as well :) [ame] https://www.youtube.com/watch?v=gut5ermayK4[/ame] Original Post Hey guys, So maybe some of you have seen the progress of this scene along the way, and maybe some of…
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
Welcome to making of "Town square" map in UDK Introduction: Hi , here i wanna share with you lots of experiences during making this scene named "Town Square" . this is the scene I've done as visual target to start a new project and in this case i should define a process to make an environment fast , instancable and organic…
Hi to all! Few years ago i spent almost all my free time on.. THIS. The main question is - how to avoid some very small repetitive actions in maya..Yeah. We spend a lot of time using default maya marking menu. When i played a lot with my maya - i decided to make the lesson ( but... when it was done.. i lost all the…
Here is some of WIP project in Unreal Engine 4. I'm working alone on entire of this project. Screenshot for Old street with the protagonist. For cover art. Far distance Level of Deteil Hair - 7k tris - Custom Hair shader, enhanced from Epic's photorealistic material setting. Trench coat - 10k tris - Custom cloth shader for…
Yep, a personal Facebook account is different but if you have 3d artist in your description on Twitter, I'm going to assume you'll be posting interesting 3d art related content. Yep, my situation is a bit different since ~30% of my income is from textures so I'm really trying to focus on that. But as an artist you just…
Firstly, post wires. While soft normals and smoothing groups look nice and pretty visually, physics relies both on raw vertex density and CORRECT triangulation. [EDIT: OH CHRIST I GOT THE BOTTOM PICTURES IN THE WRONG ORDER] As you can see, reversing the triangulation has a MASSIVE effect on what the physics engine has to…
Creasing really shouldn't add any new points to the model since it is designed to act more like a dynamic tag that you can remove or change around as needed. However there are other options in the creasing menu that could lead to the actual altercation of the model if they were used instead (like the bevel option with a…