Whenever I mirror any objects in 3DS max and import them as FBX files into unity they appear flipped. Is there something I need to do inside 3ds max to stop this from happening. Is this related to the objects pivot when it's mirrored in 3ds max?
Purpose There's some charm in the low poly look that the PS1 pulled off. As our generation would say, it was "retro." But it was simple, and pulled off the look that Square was going for. And so I thought, "why not bring that flavor back?" A lot of indie games have done retro pixel art. But why stop there? Why not go…
We are creating a game with customisable avatars, and monsters which share a common body but have different accessories. Each monster is made up of four separate meshes: Body - this is the main mesh that is shared through all the monsters, with only textures being swapped Accessories - a mask, a shoulder accessory and a…
Hi there, Ive been reading here for a while now and I'm one of those guys who for some reason never show their stuff. So I want to start both giving and receiving more feedback and decided to post here. Im by no means a professional when it comes to cgi or game art in general, but I spend a good amount of my free time…
Hello this is something i have been working on lately . i was inspired by deusEx corridor that jason lavoie did so i wanted to do it in unity this is the concept : Here what i got so far : im planning to re-model some pieces that im not happy with and rework some materials ! i appreciate any feedback :) thanks
Hya guys! I've been watching the monthly noob challenge concept thread and i stumbled upon something i liked. So this is the concept i worked from: And this is the wip i'm working on: I know that the pillars are way off, but i just wanted to make an environment in unity that looks kind of good. So please comment :)
So. I am trying to create rope/chain which will be used for swinging characters. And I am using it like in the official unity tutorial with "hinge joint" so i created pavk of sprites on under another and attached their rigid body in hinge joint. But their anchor and connected anchor are 0. And when played my "rope" just…
Hello all!! We are 5 guys working on weekends and during our free time, so please be kind...xD We are creating a post to show what we are doing and recieve good feedbak. Its a tabletop 3d game made in Unity (On its firsts stages), story driven turn based game like Descent. Here are some images: The last ingame picture…