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3DS Max Mirrored Objects Broken In Unity

LittleBigAlex
polycounter lvl 4
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LittleBigAlex polycounter lvl 4
Whenever I mirror any objects in 3DS max and import them as FBX files into unity they appear flipped. Is there something I need to do inside 3ds max to stop this from happening. 
Is this related to the objects pivot when it's mirrored in 3ds max?

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