Hello all!!
We are 5 guys working on weekends and during our free time, so please be kind...xD
We are creating a post to show what we are doing and recieve good feedbak. Its a tabletop 3d game made in Unity (On its firsts stages), story driven turn based game like Descent.
Here are some images:
The last ingame picture
First stage environment blockout
Some high polys...
In game:
Thanks to all!!
We will update the post regularly!!
Replies
The only thing right now that I'd make a suggestion about would be the chandelier, where it's visible enough that all candles are the same mesh, and all of them are rotated the same way towards the camera. I'd recommend maybe having each of them with a different rotation. Of course, I don't know how close the chandelier will be to the camera or even if it will be visible enough ingame to notice this, so disregard if it won't! This would probably work most as a suggestion for a potential portfolio image rather than an ingame asset
Keep up the good work, and keep that creativity and passion flowing!
maybe you could carry the base of the columns around the room so that it gives a nicer transition to the ground. you could also add some thinner colmns, like a kind of pilaster in that space, or something that gives it a bit of depth, right now it looks a bit flat, tiling wall texture. i made a quick paintover to explain myself a bit better xd
the characters look promising, waiting for more updates!
@JorgeBarros
Yeah!! My idea is to create a set of candles to put them also in the floor.
here is my main reference:
@riot
Nice idea. I'm going to create a texture with 4 trims to make some transitions and variations.
some references...All from Dark Souls 3 (Love it )
I'm now the only one doing the environment so Im slow.
Thanks guys!!
Crawling hand:
2k tris - 512 texture.
Same mesh, different poses so we could have a nice variety on the table.
Standard Goblin:
Around 7k tris - 512 texture
Highpoly:
Lowpoly + textures
Hobbit:
Highpoly: