My basic conceptis a mace, made out of crude spare parts that you might find hanging around a wreckers yard. Expect plenty of rust in the final texture. In my original sketch i had a whiskey bottle for the business end of the mace, but i didnt really think it was very threatening at all... so i've decided on the gas…
hey guys! I've finally taken the plunge and jumped into making some Dota 2 items! I'm really loving the game too (tried to just research it for this purpose but it ended up sucking me in). I wanted to use the Chinese New Year event as my excuse to jump in with a timelimit and heres my WIP for my first piece! a Faceless…
Brand new to modeling and not really sure how to texture things correctly and the fact ive only ever used colour textures and never normals, masks, ambient light occlusion and im not sure how to use the right "mapping" and how to properly layout a UV map. Basically, no in game previews. Also how do Anuxi+Vlad etc. get…
This has been shown before but I thought I'd chime in since some people seem to be making it much harder than in needs to be by working on a solid Sub-D model. The benefit of using a reference with a stack means you can work on a really simple model and get instant feedback. Don't worry about quads or tris, in fact, adding…
A late start, but since I'm determined to improve, better late than never. Even though I'm not a TF2 player, I'm going for the Axtinguisher from Team Fortress 2. I've decided to base my model around this concept art, as I don't really like the rear of the axe-head of the in-game model: About an hour into the project:…
Not so real actually, they ripped it off Warhammer 40k by Game workshop. That game was completely balanced and Blizzard liked it that time. They did ask Game workshop to turn the WH40k in to a Video game rather than table top game, but the Game workshop refused. approx, 2 years later, Starcraft 1 by blizzard was released.…
Hey, I'm a relatively new 3D artist whose using DOTA 2 item creation as a learning tool. I'm here to help with my development by getting advice and feedback from you fine folks. You should know that even though these items are small scale I'm a huge perfectionist and quite ambitious so things take a long time until I'm…
Hey folks. Terra.cotta here. I promised I would jump in here, since I silently lurk from time to time. Mostly behind bounch. Dont worry, its welcomed. He and I have an arrangement. So ya I'm gonna try to post here and stuff. I'm gonna start off with a little process gif for a loading screen i did recently for that eg doom…
Ok I started with block modeling to get the basic shape, then chamfer'ed the outer edge so that it would bevel nicely when smoothed. I then added 2 iterations of mesh smooth to the hard base to give it enough polys so that i could Boolean out the recesses without getting horrible smoothing results. Symmetry will be applied…
We've just completed some much needed updating to the forums at Polycount. Click through for the full list of changes. * We have added a brand new subset of forums called 'Steam Workshops'. This is to cater to some popular Workshop titles we have at Polycount. Dota 2, Team Fortress 2 now have their own forums. If you know…