Hey guys I am into this CG thing and i even got Studdent versions of Autodesk product..to learn and i am currently learning from Digital tutors.i am curious about what is the best softwere to learn? (sorry if VS VS VS are not allowed if so pls delete the thread) I normally watch the Intro to the course in DT for different…
Job Title: VFX Artist Duration: 1 yr Contract + potential extensions Location: Kirkland WA If interested please respond to email posted at bottom with an up to date resume. Job Description: Love FX? Enjoy a challenge? Passionate about developing industry leading FX? Then this is the right place for you! Be a part of the…
Factory42 London is looking for a 3D Modeler / Game Artist preferably UK-based, ideally working in Unity, with wide experience across various aesthetics, stylized low and mid-poly organic forms and environments. PLEASE SEND YOUR PORTFOLIO / CV TO THIS EMAIL: careers@factory42.uk MORE INFO ABOUT THE COMPANY…
Not very impress, by all this. xgen + mash + shaderfx looks to be good client for next abandonware. the code will start to vegetate slowly without any update / bug fix. shame cause they were good tools. i'm especially sad to witness the slow death of shaderfx this idea of full control over viewport with low level node…
Firstly, I just want to really thank you both for taking the time to read and reply to my very lengthy post. Now to reply to sharsein specifically, the art side of things does click with me strongly. I feel like everything I look into when it comes to 3d stuff, simply amazes me. I honestly really enjoy modeling things, and…
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
Finally time for an update! I've been pretty busy over the last few months, so any time working on this project couldn't be written up, but now I have some time, so here's my (admittedly pretty lame) progress! I've worked on the basic concept for my effect, it goes as follows: 1. The first player/sphere? fires up a…
Hi, I spent loads of time researching and I have a finished build. I would really like to know your thoughts on it and whether it will be good enough for 3d work in maya/zbrush/cinema4d/houdini CPU: Intel Core i7-4790K 4.0GHz Quad-Core Processor ($329.99 @ Memory Express) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM…
Versatile Media is looking for an Unreal Engine Technical Artist who is interested in the exciting new field of Virtual Production. Bring your skills and passion to help us develop the next generation of animation and film making tools. Versatile Media Ltd. is a successful media company that has been a recognized and…
Hey there, We're looking for a Tech artist that can help bring our art to the next level for games such as God of War and other blockbuster titles. Check out our studio here: Valkyrie Job Description As a Technical Artist, you will be the bridge between the art and engineering teams. You possess the multi-disciplinary…