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[PAID] [UK] Game 3D Artist / Modeler - Stylized, Organic - Remote 6 months - AR / VR projects

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Factory42 London is looking for a 3D Modeler / Game Artist preferably UK-based, ideally working in Unity, with wide experience across various aesthetics, stylized low and mid-poly organic forms and environments.


[email protected]



We are looking for UK-based candidates, working on employment contract, remotely or in the office. We may also consider candidates from outside the UK, having their own self-employment in the residence country, on invoicing base.


Key responsibilities would include the following:

  • Creating 3D models, textures and shaders, primarily for environments and organic forms
  • Work with the team to establish the look and feel for the game
  • Inspire and share knowledge across a team of Artists in the creation of 3D game content
  • Work with both the Art and Design team to ensure processes and communication are clear and concise for both 3D workflows and general asset requirements
  • Guide team workflow across modelling, shading and texturing solutions and impart knowledge and inspire your fellow team members
  • Oversee the quality of 3D assets, ensuring high standards, the key vision of the project, while maintaining optimization and aesthetics
  • Help document and define workflows and standards
  • Implement the assets into game engine (Unity)

Essential Skills

  • Previous work experience as a 3D Game Artist, with released commercial games and projects
  • Portfolio demonstrating wide knowledge of environment, creatures and hard-surface modelling with game implementation
  • Experience delivering various 3D art styles, from realistic to heavy stylized assets
  • Flexible with both low-poly and high-poly stylizations
  • Familiarity with procedural workflows, tiling, efficient texturing, optimising
  • Great eye for detail, shape, composition, lighting
  • Passionate about gaming, particularly mobile games and VR
  • Great knowledge and artistic ability within one of the popular 3D packages, like: Maya, 3D Studio Max, Blender and 3D sculpting software, like Zbrush (preferably, but open to others)
  • Confidence, knowledge and hands-on aptitude with Unity
  • Excellent cross-discipline communication skills, a friendly and approachable attitude
  • Enjoying working both independently and collaboratively, taking ownership of a feature if needed
  • Ability to work within tight deadlines
  • Ability to offer solutions to workflows and asset pipelines

Bonus Skills

  • Familiarity with Substance and PBR materials
  • VFX skills
  • Knowledge of procedural software such as Houdini

Job Type

Fixed term 6 month contract


Monday to Friday 9:30am - 6:00pm (with the option to flex hours)

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