Ok, so this might be a bit different as I'm not sure how many 2D animation threads are here on Polycount xD BUT, maybe someone will be interested and can give me some feedback :D So, my project is to design a character to fit BlazBlue universe and create few basic animations, sprite animations to work in Game Maker. The…
Hi, my team and I are currently looking for a 2D animator for an unannounced indie title for PC/Console. The game will feature 2D characters seen from an isometric perspective drawn by Jake Morrison (https://www.artstation.com/jakemorrison). We are in the works of creating a visual prototype, and we need someone to help…
Hey guys, I'm currently working on a game in which I've been asked to animate this DNA strand as if it were unfolding. Since my background in animating only consists of (simple) animations of characters I wasn't entirely sure how to approach it. First I tried dummy boxes thinking it was a good idea to let them follow the…
So i try to animate a biped in 3ds max, and i use the hand to pose the arm in different positions during a walk cycle. then it looks really jerky, making a small stop at each key. i have it euler mode, so i open the workbench and look at the rotation curves for the armjoints. they are all smooth. i look at the hand joint,…
I could really use some help. I have a project I'm working on, but I am by no means an animator. I've made due so far but my knowledge of 3DS Max to Unity animations is limited. I want the cables I'm animating to behave more realistically, but I'm having trouble getting that to translate into Unity. RIght now I have a…
-Introduction- Hello Polycounters, or whatever you want to be called. My name is Tom Palumbo aka Retrosleep. I'm an independant cartoonist/2d animator who is taking a leap into 3D with this contest. Last year I entered Reallusions CTA2 Contest and won second place with my animated cartoon. I can only hope to dazzle my…
We are a great team looking for a great animator for our game. What you would be animating would be someone riding a horse and the horse itself. The number of animations would be in the 5 to 15 range. This is a paid job! We are not asking nor are we expecting any free work. A great candidate would havve experience in...…
Hello, This is a stylised re-creation of the car chase from The Fast & The Furious. Animated in maya, with some post-processing in Aftereffects, I've created a deliberately low-poly look to give that feel of videogame cutscenes in the early 90s - Think Amiga 500 or early polygon based racers! This is my second 16bit style…
Studio ANC (www.studioanc.com) is an art outsource studio base in China, has been providing the high-quality game art and animations to variety of worldwide game developers, focus on the character animations. we wanted to reach out to see if you had any possible need for our services especially character animations. Please…
Hello! We are a 3D animation studio in China (short for Steercg) providing top quality creative services to the animation, game, and entertainment industry. Our animators have a lot of experience and we'd love to work with you. We have about 30 artists skilled in art design,model, texture,rigging and…