Hello Polycounters, or whatever you want to be called. My name is Tom Palumbo aka Retrosleep. I'm an independant cartoonist/2d animator who is taking a leap into 3D with this contest.
Last year I entered Reallusions CTA2 Contest and won second place with my animated cartoon. I can only hope to dazzle my peers and judges once again in this comp!
I intended to create and rig my own character and then converting it to work in Iclone v5.51 as a non-standard character through 3DXchange. Then I will be using Iclone to animate a Super Smash Brothers style'd moveset for my character.
-What this thread will be covering-
In this thread I will be focusing on my animation workflow, using Iclone and a little bit of character design.
I won't be going into detail on modeling, since that's not what this contest is all about, and you def do not want to learn how to model from me.
-Step by Step by Step-
This is the order I will be progressing through the project.
- Character Concept Art
- Weaponry Concept Art
- Sketch Key Poses for each animation
- Use Key Poses to make an Animatic of each attack/move to be used as a reference
- Model Character
- Get Frustrated
- Rig Character
- Get Frustrated
- Import into Iclone through 3D Xchange
That's it for the introduction post, in my next post we will begin designing our character. In my case re-designing since I'm going to build off an old character concept I never did anything with.
Though to make sure this thread isn't just a huge wall of text I'll post my current design W.I.P
[This is The Cat Knight a human who was wisked away to a magical land ruled by kitties. He is forced to play the role of a hero when they bestow to him the legendary sword ExCatibur.]
I would like to do more things to make him look more knightly and catlike, so I'm gonna try out a cat shaped helmet and shield. I also want to encorporate cat toys into the sword hilt.