Hey guys, I'm currently working on a game in which I've been asked to animate this DNA strand as if it were unfolding. Since my background in animating only consists of (simple) animations of characters I wasn't entirely sure how to approach it. First I tried dummy boxes thinking it was a good idea to let them follow the helix path ( path constraint) and animate that. This went horribly wrong.
After this I tried the twist modifier which let me have some control and gave me a basic animation ALMOST to what I wanted. However the straight / unfolded parts still rotate around when the next part is being unfolded . To solve this I tried making keyframes rotating the whole object the opposite way but this simply did not work ( nothing happened after placing the keyframes )
My question to you guys is: What would be the best way to approach this ? So the idea ( as can be seen on the image) would be for the DNA strand to unfold itself until it looks somewhat like a ladder. If people could point me in the right direction that'd be a big help I'm using max for this project but can use maya too.
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This is just a bunch of dummies linked top to bottom.
Could you please tell me how you rigged this since whenever I apply a skin modifier things seem to go a bit odd ( when animating )