I saw your other post as well and you have a strong portfolio. I think more narrowly defining your goal would allow folks to provide the detailed feedback you're looking for. Game Prop: I'd agree the texturing could use more wear and tear -story telling!- (even if subtle) Advertising: Maybe try to emulate a magazine ad…
It's much more complicated then this. Steam is not the only one effected first. To use the "metro" interface and update tools for your title, you HAVE to go through the MS store. Everything else is delegated to the desktop which is like an app on the new interface. Windows RT doesnt even have a desktop, not that it matters…
Wait, Blender Cycles and Eevee? Blender supports its shapekeys very well; it lets you to hook them into armatures and do wonderful things with drivers too. Time permitting it goes well beyond that, with a lovely tension map add-on and nice deformation modifiers that let you do fun things like eyelids sliding to…
Hey 🙂 I think the ship design looks unusual and has some retro vibe, which is cool. However, I think the shapes used in the design make it somewhat hard to read. Due to the rounded edges you don't get clear planes/direction changes present in some of your reference images. Then at the intersections of the shapes, due to…
Amplify LUT Pack offers over 200 high-quality LUTs in a comprehensive and varied pack for UE4, ready to use and extremely simple to add to your project. It’s a great addition to 3D and 2D applications, altering the overall mood or style is only a few clicks away. From basic exposure and tint adjustments to elaborate film…
Hi everyone. I' m working on a stylized environment/level that I might eventually mess around with in Unity. I was inspired by a few open p2s games, namely Dragon Quest 8. Stylistically, I'm trying to create something that looks retro but is still stylized and aimed for ios and android machines. I'm not sure how much polys…
A while ago I wanted to make some little low-poly retro versions of Mass Effect characters. I was gonna do like 3, at most. But I got carried away, so here's a whole bunch of them. :D I was originally going to render these at a very low texture resolution, but I got too attached to my 512x512 work textures, so I kept them…
Alrighty folks. It's the usual. Long time lurker occasionally chiming in :P So first thread I'm going to post my progress on the rocketeer helmet and jetpack. There is not a high concept here other than practice with subdivision, zbrush, and baking normals. Also I love the retro-scifi style because of shapes and curves…
So here is
my submission. Like the last time I contributed to one of these challenges 2
years ago I tried to create a retro feeling scene. All the textures are
low-resolution on purpose except for the normal maps. I used
Blender for the first time. UV’ing was very difficult in the beginning, but
eventually I got used to it…
Heyy ES_139 . I have not really played to may games especially recently because I don't have any free time, but this game was by far my favorite game. There were not many games like it. This was actually the assignment of the workshop : Remake of a retro video game character so I picked up this one. :) If you remember how…