Hi everyone. I' m working on a stylized environment/level that I might eventually mess around with in Unity. I was inspired by a few open p2s games, namely Dragon Quest 8. Stylistically, I'm trying to create something that looks retro but is still stylized and aimed for ios and android machines. I'm not sure how much polys I should use for such an project though.
In my environment, I tried to replicate landscapes like this. I like my results so far but I'd like some comments and feedback on the style. Should I have modeled a few terrain bits out modularly. I wasn't exactly sure how the artists in DQ8 modeled the environments and added collisions. I guess I should have used the udk terrain tool instead of modeling the terrain in maya.
Here's how my environment is turning out.
Did level 5 use a terrain program to sculpt the landscapes in DQ8?