Heyo! DISCLAIMER: !!!NOT MY CONCEPT!!! The concept is from the Darksiders 2 Artbook and I can't find it online!!! Sorry, I think the concept artist is Joe Mad! Here's the FIRST file, a quick blockout made in ortho-view over the scanned concept art. I keep most of the more "organic"-shapes pretty suggestive, like the…
Hi guys I've finished my work for graduation at school and I thought it'd be nice to share it here. It was done in almost half of a year - from the level design concept, through white blocking and modeling all of the assets and set up the whole scene. It was a great experience and I'd be happy to answer any questions.…
Hey! I haven't made a topic on Polycount in a looong time, but I have this on-going project that started really simple and then grew and then mutated and then got put to the side for a year. So I'm thinking that posting about it here can work as a kind of blog, and ventilate some of my thoughts and progress! I'll go…
Hey guys, long time no post. Just finished this small scene and thought I could post it here even if I didn't document my process here since it was more of a spontanous project. The scene is rougly based off a concept art from the great game Heavy Rain. The scene is rendered in CryEngine3.…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
Looks really cool, I like your lighting and use of color. One thing I think stood out to me is the graffiti, in real life i dont think there would one be one super massive perfect graffiti on one wall, maybe add some smaller tags around the other walls to make it look like many people have been to this place over time.…
G’day guys, I love all the art dumps I see here on Polycount and they have certainly helped me out. For the past three years I have been working on Warden: Melody of the Undergrowth and I’d like to give my own art dump back in return. Warden is a third person action adventure game harkening back to the days of the N64…
Im not in the US but the games industry is in a rough place right now globally so stability isnt exactly assured if you want to get into games. Your arch viz, product rendering and interactive media look good but your characters are really lacking, its also a super competitive field of 3d work. I see you show wireframes…
Testing image to 3d AI, right 2 are AI images from Pinterest, left 2 are images by concept artists (originals shared below). All images were processed in Gemini to get desired results in free version of 3d AI tool. While the geometry is horrible, it can be fixed with AI toplogoy tools like RapidPipeline or even in Zbrush,…
At Moonverse (https://moonverse.world/), we provide not only a Solana based NFT marketplace, but also a Solana based metaverse as well. We want to allow NFT holders to use their profile picture NFTs and turn them into 3D characters to interact, explore, and participate in our Moonverse metaverse. As some of the NFTs that…