G’day guys,
I love all the art dumps I see here on Polycount and they have certainly helped me out.
For the past three years I have been working on Warden: Melody of the Undergrowth and I’d like to give my own art dump back in return.
Warden is a third person action adventure game harkening back to the days of the N64 games such as Ocarina of Time and Banjo Kazooie, mixed with a slower more deliberate combat inspired by Dark Souls and finally with a Wind waker aesthetic.
Check it out on Steam: http://store.steampowered.com/app/338310/
I am Timothy Bermanseder, 23, Primarily a technical artist but the Indie studio size has kinda forced me to wear almost all the art hats. In addition I am responsible for the design and implementation of levels and characters.
We were a tiny core team of three with myself doing about 99% of all the visuals, from character models to shaders to level design, however we have a dedicated Programmer and Animator filling out the team.
Big thanks to Rob our animator who helped fill out a bunch of the levels in the later stage of development.
Helping the team part time was a writer and a second programmer.
We used Unity as our game engine, I did 90% of the modeling in Blender with some Zbrush for High polys when I needed them and 3D coat for retopology. I baked maps with Xnormal and did the majority of texturing with Photoshop.
All of the renders were done in Unity 5.3.
Happy to answer any questions you guys might have
Or shoot me a message.
Email: Tim@Cardboardkeep.com
Twitter: @AgileTim