Yo. Ok, so here's a concept art I made for a mandatory task at school a while back. Its a futuristic sniper rifle that uses guided bullets, and fires the bullets with an electric charge. Just wondering what you guys think: Right now I've been working on a base mesh for the stock. But I have to admit that getting the edge…
I'm affraid you can't specify a rendering mode per object. But you can : -Display the Edged Faces only on the current selection. Configure viewport>Visual Style>Display selected with edged faces. -ONLY with DirectX and not poorly implemented Nitrous. Assign objects to a layer. In the object properties, under Display…
Hi all, When subdividing in ZBrush, the edges around open faces are warping pretty bad. Im modeling a building and wanted to sculpt all of the surface detail in ZBrush and then bake the low and high poly mesh in Substance Painter. My workflow has been: delete all unnecessary faces in Maya-open it up in ZBrush- put a…
Hi. I have imported in a static mesh from 3ds max to UDK and the static mesh has really visible faceted edges. This is a problem because the mesh does not hold the aesthetic qualities I am aiming for. In the image below you can see a screenshot example. When I exported the mesh from 3ds max I made sure I clicked all the…
Heya ! I'm losing my mind over this asset I'm trying to render in UE. I tried doing it a few months ago, and gave up since nothing I tried fixed the issue. I even had another thread and people helped a great deal, some of the solutions made it a little better, but most of the artifacts are still there. I redid my texture…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
This has bugged me for over a year now, figured i'd finally make a post. When i normal map an object, UV seams instantly pop into view. No seams are visible otherwise. Anyone know of a fix? First i nuked the red and green channels along the left and bottom edges respectively, still had a seam. Then i just threw a pure…
renderhjs, I tried to embed the video,but ..... Thank you :) MaD, I don't have max 2010. I think that max 2010 use "Polyboost DotLoop"(Autodesk built in PB in max2010). In polyboost dotloop you have to set the value of edges to skip with spinner and then execute the script. With this two scripts you need only to select 2…
Hello, I am working on a personal project and I have the next problem. I baked the normal map on marmoset with the configuration below: So then, I import the low poly mesh into substance painter with the normal map baked on marmoset with this configuration: I apply a material with a blask mask and select the tool Polygon…