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So then, I import the low poly mesh into substance painter with the normal map baked on marmoset with this configuration:
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I apply a material with a blask mask and select the tool Polygon Fill to paint any object of the scene, but I obtained the next result on the edges.
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I don't know why I get this, I put a moderate padding on marmoset and the UVS are correct. I thought: well, I'll adjust this painting on the UV screen with the brush, but the brush is also getting a strange error where everywhere I clicked I paint the entire UV map and the brush is always extremely big despite being with the smallest size.
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I searched for everything on Google but nothing solved my problem. I will be thankful to anyone who might help me with this.
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