This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…
So, I'm going to have to learn to use Maya for a project I'll be working on come September. I've got the PLE and everything and I'm just trying to familiarize myself with the program right now (I'm originally a 3DS Max user) and the one thing that really sticks out is the transform gizmo in Maya. While in Max you can…
I'm firing up Maya for the first time in a few years and cannot for the life of me find a way to change the scale in the options for .obj import/export. I've searched high and low with not even a single mention. Surely Wavefront who invented Maya and the .obj file format thought it might be a good idea to have a scale…
Hey, I've got a problem where when I bake normals in Maya my green (vertical) channel seems to be flipped. I'm not sure if this is a Maya problem, something I'm doing wrong or what. One thought is that it could have something to do with Maya using a different up axis than direct x programs (I've only test rendered the map…
hey so decided to pick up max again after giving up on it a while back and already im loving several tools and missing others. first 2 questions. 1. is there a way to get the max extrude tool to mimic maya's extrude tool. ive tried extruding the edge of a hole outward while maintaining the hole. in maya it would just pull…
I've baked a test cube into Maya tangent space and yet it looks like that in Maya 2016 (gradients). Is Marmoset still synced with Maya or was it for some old version like 2012?
Simply put.. Boolean in Maya sucks. Too much rules and things to watch out for. Wont work properly for me on anything that isnt a simple model. That what maya couldn't boolean I easily did in another modelling app. Anyway my question; Do you guys now a plugin for Maya that does booleans properly?
I know how it works in Max, but I was just pointing out that that "edge" data does not exist in Maya at all - "hidden edge" data is just to show what the mesh would look like if it were triangulated. Max and Maya handle polys differently. Yes, outside of Maya things like gfx cards and renderers depend on tris, but AFAIK…