I'm firing up Maya for the first time in a few years and cannot for the life of me find a way to change the scale in the options for .obj import/export. I've searched high and low with not even a single mention. Surely Wavefront who invented Maya and the .obj file format thought it might be a good idea to have a scale option???
The thing is I'm using the Styx plugin so I can have Max/Zbrush/Maya all playing nicely to scale. I have been using Styx for years between Max/ZB flawlessly. Styx is .obj based so .fbx is not an option. In Max I have the .obj import/export scale set up for a perfect match. Is this even possible in Maya?
Cheers.
Replies
And there is no option in Maya todo a pre scaling for OBJ export.
If you use the same units as in your target Software it should work.
Work in cm and you get cm.
Surely there's a Maya script that converts obj scale?
To use max terminology I believe Maya has a fixed "system" unit size equivalent to 1 cm - the units option in the settings window appear to be equivalent to the UI units setting in max. obj import/export appears to work on the "system" unit size so you're basically buggered .
that said,
I'd imagine it's not that hard to wrap a little scale script around the import/export calls from Maya - I've not done it myself but that's not unusual behaviour so google can probably shed some light on the process (check TAO or CGSociety).
What a nightmare. I just assumed Maya would have scale options with .obj considering they're both created by the same people.
What on earth have Maya users been doing all these years to work between ZB? Pretty ridiculous actually.
As for the scripts I've searched high and low. There only seems to be batch tools.
I think you're right mate, I'm buggered. It's a pain in the arse alright.
I've been using Styx so long that I forgot all about the solution I used to use. This thread explains it:
https://forums.cgsociety.org/t/even-at-1000-brush-size-is-small/1693011
Thats the takeaway from the thread you linked above, right.?
so for maya is there any decent way of trying to keep good scale, that isn't super time consuming? Would you say work in CM right until the low poly has textures then scale up? This has been bugging me for a while.