So, I'm going to have to learn to use Maya for a project I'll be working on come September. I've got the PLE and everything and I'm just trying to familiarize myself with the program right now (I'm originally a 3DS Max user) and the one thing that really sticks out is the transform gizmo in Maya.
While in Max you can choose between 1, 2 or all axis on which to move a vertex, face or whatever, from what I've seen so far you can only move stuff on a single axis, or freely on all axis combined in Maya.
Is it just me or is the poly modelling process of Maya really slow compared to max because of that? Is there a way to change the way the gizmo works?
Replies
Yay, that's exactly what I was looking for! I could definitely get used to that. Thanks buddy!
Max has the Work Pivot now, which tries to do the same thing, but it's still not as fluid as moving around the gizmo in maya with d in my oponion.
If that plus Maya's snap was in Max, that would be awesome.