Hey, I've got a problem where when I bake normals in Maya my green (vertical) channel seems to be flipped. I'm not sure if this is a Maya problem, something I'm doing wrong or what. One thought is that it could have something to do with Maya using a different up axis than direct x programs (I've only test rendered the map in CrazyBump and our engine).
Anyways, basically I'm wondering if this is something I'm doing wrong, a known problem with Maya, something else, or if I'm just a bit nutty.
Thanks a bunch.
[edit]Oh, and if I am right about this problem it should fix it to just inverse the green channel in photoshop, right?[/edit]
Replies
I'd be very surprised if Maya didn't have an option for choosing which direction to bake each channel, since every other baking app that I'm aware of does. It's probably just well hidden, or you haven't looked for it hard enough
What version of Maya are you using? Because Transfer maps seems to generate normal maps properly for me (at least they display properly in both xNormal and Mental Ray, don't know about any game engines).