I opened this thread to track all the development steps for an ideal script solution to apply my technique. i start adding a link to a video showing actual stage of a new set of tool i'm writing for it. superspecular soft edge script is the link to see my new beta script in action. In the video i apply with a buttonpress…
ziSpread 1.0 This Maya plug-in is a must have for modelers. Let say you need to add extra loops/splits but need to preserve the volume and need to have a equal distance in between the edges. This will help within few steps. =) Here's a demo live of the tool, enjoy! https://www.youtube.com/watch?v=KxGo6euecws Available on…
I have seam lines showing up in the center of some of my meshes in Unreal 4. I can see by the fish that its at the edge of the UV seams, not at a symmetry point in the model. I don't know why. I have 2 UV sets and the second one is all within 0-1 space. The trash can that's black and white after baking the lighting looks…
you have kinda answered you own question in that last sentence, look at the dogs anatomy, use the muscles as a basis equally look at edge flow on human faces - some muscles are the same for both species and will act in the same way so the edge loops will be similar
I've recently made an effort to put a lot of time into Ultimapper and most of my results have been pretty decent. Lately I'd been noticing on a finer point that I've been getting this edge artifacts. But this time it's gotten rather bad. My distance to surface seems to be the core cause of this since I have to factor in…
Is there any quick way to put a bunch of different solid coloured materials on different elements of a mesh and then bake those to a textue with edge padding? Right now the only way I've found is using the transfer maps low to low tranfer. Works okay but I have to do each element one at a time and then composite the map…
I have a normal map from high poly and I would like in some way to extract only egdes (grey scale) that allow me to put it into diffuse map (edges would be a bit brighter). Thanks of brighter egdes I could imitate that object is a bit more natural and natural used. Do you have any easy and quick method how to do it?
Joost thank you for your demonstration. The concave edge works really well. How would you deal with the edge that carries over to the other side that's breaking the roundness? Would you try to end them somewhere along the way not letting them reach the other side?
It's good practice to bake with large edge padding(especially for hard edges). Also, you might want the background to be flat normal(128,128,255) and not black. Last note, why not bake out in Blender?