I've recently made an effort to put a lot of time into Ultimapper and most of my results have been pretty decent. Lately I'd been noticing on a finer point that I've been getting this edge artifacts. But this time it's gotten rather bad. My distance to surface seems to be the core cause of this since I have to factor in bolts and panels. A lot of the time my inside corners reference the opposite faces and factor that in.
I guess what I'm asking is how I can avoid this, or if there is a way to somehow define what gets excluded from certain sections. Like if there was a way to tag polys, so that they wouldn't copy distance to surface info on adjacent facing sections in that corner. I'm not all up to speed on all the settings, so this very well may be a simple thing I've missed. All I know is it's been nagging me for some time now.