I think what Shift meant was that you should "Build" your level, not use the terrain mode as there is no reason to. Not sure if this would help though. If you can paint in one area of the landscape there shouldn't really be anything stopping you from painting in another area of the same lanscape when it comes to how the…
Thank you Panupat! really appreciate your coming to the help, but I added the flags but it still crash :'( I am running the script in Maya LT by the way, because some in the team is using Maya LT and my code needs to be in Mel unfortunately. I updated the gist too:…
Hey Eric! For us it was like 6 box bones pe renemy character, so it was like 4*2=8*6=48 tris per character, but the coder said it was quite heavy so.. i kind of said to him to animate into unity. I guess he needs to make a better coding...
I hope I'm not wrong haha. I've visually compared object space and bent normals and they are identical down to the pixel hex code. Can anyone confirm? On a side note, why would one need occlusion information combined with normal information? I haven't come across anything like that before.
Hey, Here you'ill find what you asked for : https://dl.dropbox.com/u/1812933/UDK/CG_CookTorrance.upk It's full HLSL, I didn't make it for being used in game. But it will be straightforward to convert it to node. Code belongs to : http://content.gpwiki.org/index.php/D3DBook:%28Lighting%29_Cook-Torrance
Yes , finally You did it. Cool character,...download is done but I have some problem. "pm_thirdperson 0 (or 1)" doesn't work to me in multiplayer mode. So how can I see her ? There's another code ? B R A V O thanks
Generally I did polish passes, optimizations, built extra areas (riddler stuff, secrets, new layouts/paths etc) and set up kismet. I built some assets (modified a bunch) but most was reused. I've tried taking some shots of areas I've spent considerable amounts of time on. Go to my portfolio for the full shebang with more…
Back when Unreal Tournament 2004 was the game of choice for modders, you may remember a little game called Alien Swarm. Well, the game and the team have come a long way since those days and the two have grown a great deal. The game itself has seen some significant improvements both in gameplay and especially in the…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…