i personally would stick closer to the concept by jerad marantz. it's an awesome concept...try and do it justice. better yet...try to top it. your model looks like a human w/strange features. jerad's concept looks like a "creature". in his concept the features are less human like....take that hand at the end of the…
Hello guys, so I really considered what would be the best possible topic that could be of interest to the community as a whole and in the same time give me the needed help because my CG career hasn't even started and I am hitting a brick wall. That wall is the implementation of: Linear Workflow and the many hurdles of…
Hello friends. I am an aspiring sculptor with no art background whose aim is to make realistic busts. I have been sculpting as a hobby for 3 years now. I have been taking it seriously for the last year (3-4 hours of sculpting nearly every day) and now I am feeling extremely stuck to a point where I am just considering…
CLIENT : 926.MICHAEL PROJECT : UNITY GAME EFFECTS CATEGORY : GAME DESIGN VFX refers to the
procedure of creating imagery using live action captured with film making. Visual effects deal with
the consolidation of real-life footage and computer-generated imagery (CGI) to make
situations, which looks sensible; however, would…
I've never been one for fanart or breakdown pics but I guess I'll give it a shot! I'll be recreating the first planet from the No Man's Sky demo in UE4. For a reasonable start, I'll just be tackling the environment first but hopefully I'll have enough steam to make the creatures as well. FYI the planet's name is Oria V.…
Hey guys! Before anything, as the "don't go to art school" idea is pretty much widespread, I don't wanna go to a school for the education only, but rather to get visa/work permit/networking conditions easily. I want to use the opportunity to go to a school in US/CA so I can later immigrate there. I hope you can shed some…
Actually i have concern regarding modular walls in UDK and I'll try to make it as simple as i can: When we make modular walls it results in having few objects that we can merge in scene to quickly make buildings of various shape and size and its really cheap on resources as it only uses one texture sheet of reasonable size…
Hello Everyone, well i am the owner of a big website http://www.luxusyacht-kaufen.de over yachtbrokerage. We help visitors and customers to find their dreamyacht on different ways. For example new and used ones. In a short period we will have 500 used yachts in there, but concepts we don´t have. This we want change, so we…
Hi all, https://Clara.io, the online 3D modeling and rendering web app, is pleased to announce that we have just officially launched V-Ray rendering and our new 3DStream render embed technology. The full details are in this blog post. Clara.io has come a long way since we first launched in beta back in August. This is a…
Hey guys, been trying to find a solution/fix for this issue for days now with no luck so finally figured it'd just be better asking for help rather than pulling my hair out. In short my problem is that I'm getting some really nasty seams on a head model I've made once I apply the normal map- now here's the problem. These…