Hello polycounters, I just started a new project. My goal is to make a comfy Living Room take place in the 60s/70s. I also want to make the environment customizable, which mean I will be able to change color/pattern of every big or small props in the environment using UE4 material instance. Lastest Update : Done blocking…
Hello. I have been using B2M to make my own PBR materials. They look fantastic in B2M but when I hook them up in UE4 they look terrible. Is there something I am doing wrong? I have hooked up the: Albedo, Roughness, AO, Metalness, and Displacement. Please, if anyone could help me then that would be fantastic. Regards
Hi all! I'm working to finish my abandoned gondola station scene in UE4. This is a 4-week project for class and there's some lighting and materials I'd like to improve, time willing. I'm about ready to start planting my weeds painting in the foliage I've prepared. Concept is by the wonderful Jorry Rosman. Open to comments…
Working on rebuilding an old portfolio piece in UE4. It's sort of a Bioshock-ish decopunk style train station, more of a test for doing environment pieces. Currently have most of the big pieces blocked out or completed, but everything's been done in passes so far, so it's been hard to call any one asset truly "done."…
I'm gonna create a small abandoned station environment for some practice. Critiques are welcome as I work. I will mostly be working off of this Abandoned Station Photobash by sandara on deviantART with some small creative tweaks, but I will mostly be trying to keep to the original concept. I will be using Maya for the…
Hey guys, Wanted to share a WIP of a current
environment I am working on. The overall layout is based on this
concept: chris-dien-temple-of-tyr-interior.jpg I want to give this environment a more
roman look and story so I'm thinking of having the center statue be of some
roman god or goddess. The statue that I have is only…
The LOD exporting for UE4 seems strange to me. I cannot export multiple LODS as one mesh asset and the mesh that gets created always imports materials as new. I would expect that i can export multiple LODS and that the mesh would contain those LODS within its settings.
Got the skin textures in place. I used this as the base skin material. I also put the hair on and set up the materials for UE4. Still needs some tweaking and I'm currently looking into UE4 materials as that is a bit of a gap in my knowledge right now.
Hi all, Here's my my final UE4 environment I did for a class this past semester. I had a lot of fun creating this landscape and creature as well! This will be tied into my senior thesis as well so I'll be tweaking these as I go on. I used Maya, Zbrush, Substance Painter, and Unreal Engine I always appreciate comments and…
Hi erverybody ! I actually rig a character into maya for animate and export him to UE4. I search how can i create some "Squash and Stretch" in my rig (fore torse, arm and leg). I found this tutorial : https://www.youtube.com/watch?v=Ip-5PD3aNIg But I know I can't use it for video game cause the engine don't import the…