Hi erverybody !
I actually rig a character into maya for animate and export him to UE4.
I search how can i create some "Squash and Stretch" in my rig (fore torse, arm and leg).
I found this tutorial :
https://www.youtube.com/watch?v=Ip-5PD3aNIgBut I know I can't use it for video game cause the engine don't import the scale of bones.
Have you some tutorial or answer
Cheers,
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