High-poly lockers for the modular environment. I modeled one complete locker, and then instanced them across. Also the base to the lockers is a separate piece. That way the lockers, and the base can be positioned anyway needed. I am new to modeling assets for a modular environment so hopefully I have the right mindset.…
I'm working on a new environment using a different modular technique. Everything is going to be lined up on the grid so I can easily copy and paste the modular sections and create a building in UDK. This is the reference image I'm going to be working off of: For the texture I aligned each modular part to the grid as in…
I don't think there's really a specific name for the process of creating modular texture sheets. If you're looking for a tutorial I'd check out 3dMotive's Modular Building tutorial. They go over that exact process. The texture you posted actually isn't a modular texture like you described, but rather a unique texture…
I've been working on a project for 3d model's steampunk new history competition (located here if your interested in it https://3dmodels.org/steampunk-new-history/ ) I decided to go with a steampunk batmobile, located in a Victorian Gotham. I've been working on it the last month or so for a few hours every night. Here's a…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
Hi there! It’s been a while since my last thread, I’ve been... kind of distracted and busy but I’m focused now in finishing this Sci-Fi Corridor. I’m making it modular so I’m just gonna use a single texture for the whole sheet, as always I’m gonna render and build it in UDK. This is the first screenshot from UDK, It's just…
Working on a modular Greek/Roman architecture set. I have never done anything that has to do with modularity. This is also my first building model. Still have a lot to learn and reading up on modular workflows. The column shaft is separated from the top and bottom I'm not sure if I should combine them as one mesh and just…
I've done tunnels and lots of wall sections via path deform and modular sections, and it definitely works quite well. For many architectural element, a modular approach is definitely the way to go. Depending on the type of game, you may not be able to do everything in modular sections, but for many man-made architectural…
I am looking for games where i can learn while playing it. It can be environments, animations, vfx any genre really. But you gotta point it out. - I played games like AC Odysseys and learned a lot about trim sheets and modular buildings. -Played Hades and learn a lot about 2d game environments ?? What other games would you…
Hi everyone! My new work - modular sof soldier. I'm going to make good modularity and customization model for sale for UE4 and cgtrader. All hardsurf stuff - subdiv in blender (I dont like booleans :) ) Cloth - marvelous designer (In the screenshots below, the clothes a not yet sculpted in ZBrush) Boots - try to scan my…