This is a still based on a screen from Castlevania 2 for NES. Rendered in UDK, Modeled in 3ds Max, textured in Photoshop and the normals were generated in X-Normal via height maps. I modeled this back in the winter but never finished it until now. I'm surprised at how well it turned out but I'd like to hear how everyone…
Hi guys! I started my next environment, this time something snowy and wintery. I collected a bunch of references, determined what kind of mood and light I want to create. I do not have a blockout yet, I wanted to start with modeling something interesting. And started with chevrolet pickup 1954 Pickup Refs WIP from 3ds max
oh shit. Nice ninja. I wouldn't mind having something like that. I sold my bike before the winter. I'm sure the weather is nice in Atlanta, but it's still unpredictable here. Planning to wait out a few more weeks, then go pick up a bigger sport bike. I miss the ride.
Pascal is already in production to be released in 1rst quarter 2016 ( supposedly ). At twice the transistor count of a titan X and with second generation iteration of HBM memory... Considering the high cost of a 980/980ti GPU I think waiting till this winter might be the way to go. ( Nvidia's NVlink would require a…
I have upload my submisions but I can't fix my no2 winter skinpack for eastern front i get an error 9 , so what i have to do I leave it in that way and post the update preview in the final version and after what? how you will have that version and not the previous one.?
Alright, been working on this during my winter break, need some crits as Ive been looking at it for far too long and I probably dont have an objective view of it anymore. I plan to do some more (large)scales on the smoothed out top area but the rest Im somewhat undecided as I would like to mix it up a bit so its not so…
Original size Snowboarder guy to get me in the winter spirit. Though my two snowboarding trips this year were already cancelled due to lack of snow He's a bit under 5k polys wires I'm rather happy with how it turned out. I ran into some problems with getting the hair to look proper and I'm not completely happy with it. And…
Hey PC! So after spending my whole winter break on playing mw2, and falling in love with the P90. I decided to model one. Just finished the hi poly as good as I could from references. Only part I'm a little unsure about is under the back handle piece, it looks like there should be buttons of some sort? Not sure, any help…
I'm going to be working on hand painted textures as a portfolio item this winter with these simple assets created in Maya. They are purely inspired from Skyrim. I don't plan on having any texture maps other than diffuse for each item. I've yet to do hand painted textures and wanted to get some feedback on the assets…
All righto. Doing an Organic Modeling class this semester so time for some daily zBrush sketchiness. Some ugly ladies done in order to push myself out of my comfort zone, which is the heads of old fat men. This shit hurts, but it's a good hurt. And here's some stuff I did over the winter break.