Making a fighting game, 2D, on Unity. We currently have an amazing art team, and really need professional level programmers. Warning: This is rev-share, and may take a while for payment. Also, please have fighting game experience.
This project changed a lot, don't know if I should post a new thread. Anyways my plan was to make boat model and finish it. And then maybe use it in some game. (I need something finished to portfolio). But before I finished model I started coding also. My initial plan was some kind of RTS/RGB hybrid. But I made boat too…
A while back I did a dynamic storm system for Unreal, thought I'd try it in Unity now. Progress so far: http://www.calinmatney.com/UnityStuffs/CTMWeather.html
Happy to share my finished environment created on unity HDRP. Go check the full scene and process. https://www.artstation.com/artwork/mDa831 Your thoughts and critiques are desirable
For 2D sprites that are broken down into smaller pieces like thishttps://www.spriters-resource.com/download/101134/ And put together into animation like this (starting 0:45) https://www.youtube.com/watch?v=XzmSgC6tfP0 Is this usually done straight inside Unity or in a 3rd party software? If latter, what software is most…
Okay, so I've imported my mesh into unity 3D, but how do I apply all 3 textures to that model? I only see options for Diffuse/Normal or diffuse/ spec only. I've googled and everything -.- it might be something simple but the materials dont allow slots for all 3. Anyone?
Anyone got any tips for sword steel in unity3d? Black damaged steel out of ddo looks amazing, sword steel is amazing in the ddo viewer but black ib Unity. What do you guys use to get a good result: cube maps, special shaders? Thanks in advance. Cheers
I did some testing on the new Unity "Crunched" texture compression option. The results are really fantastic and I thought others might want to see them. The game I am working on is system memory limited by our lack of texture streaming and support for 32bit machines so this is a huge help.
Hello all. I thought it would be a good idea to post my work I am doing at the moment. I have a lot of free time as my work has reduced my hours to 2 day a week. So as well as look for another job I will be updating my portfolio with this game level. I chose Unity as I have a mac, simple as that. It's lucky for me that…
Hello, I'm using Bridge Version 2.6.26 (2.6.26) on OSX. When I try to export to Unity it prompts the "Subscribe Now" modal. Do I really have to be a subscriber to export assets that I have already purchased?