Hi there. I'm new to character modelling and i feel like i hit a wall at the moment. I couldnt solve the my models under the eye / cheek problem. No matter what i do, it alway looks weird, any advice to solve it would be great.
Well, when I'm looking at the render view and nothing shows up if using Arnold. If I use the other renderers the objects will show up. Doesn't matter if its a lambert or an Arnold material. In render settings it is set to Arnold. I've checked the visibility, lights and all the obvious solutions. Like I said, the other…
This is a very similar situation to what I am currently going through. Small startup company, relatively small number of people below me, thrust into the position. Just keep your head on straight, put out the fires that start logically and maturely and make sure you know the answers to everything, and if you don't know the…
Hi every one. I've started doing some high poly modelling, and wanted to post up what I've done so far and see if anyone has any hints or tips as to improve or where to go from there. here's the work progress so just leave some comments that you think may help
A couple of weeks ago I watched Jurassic World and I just wanted to sculpt a dinosaur. Finally, after watching a bunch of videos on youtube, I opened zbrush and started to work on it. I woud say this is my first 'serious work' in zbrush. I spent six or seven hours, give or take, I know it's a lot but... I'm still an…
[Que Dj Khalid] "Another one" Figured i might aswell jump headfirst into the deep end and get all my work critiqued. I was a bit hessitant at first but i realize the only way to learn is to get some help from people who know what they are doing. Roast me, well my work atleast. :)
I was thinking of making a chatacter that has his helmet filled mostly with water or some such fluid. I wouldn't know how to do this in the first place but What I really want to know is how to make this work in a game engine. UT 2004 is the prefrence but if it's impossible I'll go with whatever game I can get it to work in.
Hello everyone I have difficulty deciding where to cut the mesh and especially how to get the area around the eyes right without any weird stretching. If anyone could draw the lines or point out where you'd cut the mesh I'd be really happy :) I have only used the tools in 3dsMax for now. Cheers