Hello I was wondering if any one else has this problem but no matter what setting i change or turn on i cant see normal maps with in the 3ds max view port I'm using 2017 and 18 to no avail. Here my specs X370 killer SLI-MOBO AmD Ryzen 7 1800x -CPU Gigabyte RX 580 Gaming 8G -GPU 32 gbs DDR4 Ram
Hello fellow Polycounters, Gamers, Artists and supporters of digitally created worlds! I am Danny and currently working on my "Master in Game Technology" in "NHTV Breda - The Netherlands" and I am asking for your expertise in the field of games and/or art in general. This questionnaire should give me a better insight into…
Hello Polycount! Aspiring environment artist here still in school but I just wanted to show off some of my tiling textures I have been working on lately thinking about putting them in my portfolio so I am also working on presentation too. Like the title says critique on both the textures and the presentation would be much…
I've always loved armadillos and pangolins, so I bring polycount this concept. I am going to model a robot that will be able to curl into a ball and roll around. This is my first project where I really want to stick to a conceptual workflow and adhere to the concept from start to finish. Forgive my drawing skills, though I…
My first real gig in the industry was like that no joke, i started to stand up a little bit but due to the state of the industry 500 people wanted my job, I got canned! Dont know if i want another job...
Also posting where I ended up on the headset texturing, I think for now I can call it pretty much done all though I still want to rework some of the smaller areas I think this is where I want it to be as a benchmark for the rest of this project. Actually quite satisfied with this, hopefully I will pick up the pace in weeks…
Hey guys I'm following along with this tutorial but at the point where he selects the "roaddata" variable type I cant find a similar type in my own UE4 scene (Using 4.17) Has this node's name changed or have I missed a basic step?
Ok, so I just signed up because I saw some neat and ridiculous things posted on gonintendo.com about polycounted nintendo characters. I effed up in college so I never go to take our courses on 3D modeling and things like that and I figure this would be a great place to do that since I have to pay off old school debts…
Hi everyone, I'm a 3D modeler with a good experience on low-poly models who would like to make a 3D homebrew for the Nintendo DS: a futuristic racing game, similar to F-Zero or Wipeout. This is how it might look like: [ame]http://www.metacafe.com/watch/4219943/nds_futuristic_racing_project_teaser/[/ame] This video is made…