Greetings one and all, I thought I would start posting the assets I am working on for a largish mountain scene I am working on. Still not 100% sure in the direction so I decided to develop an asset library until I finalize my concept (which wont be pretty but it will do the job :D ) Here is a well I have been working on…
Artists should be proud, if the consumer could appreciate the artwork from what I'm hearing. Apparently from the looks of it, you can have characters literally change color infront of you, the NPC rotation and LOD algo is something like 10 ingame meters? FXAA is a massive performance hit? This is something that even Skyrim…
What Are You Working On? Adriel.L Afklamer Baj Singh C86G dustinbrown EZ3D gametime Gav goart iacoccakhen Isaiah Sherman Joel Zakrisson Jonas Ronnegard Justo Kaamea kaktuzlime Kazperstan Kuhlhaus last leleleo MadGunslinger Makkon maxivz miguelnarayan Obscura PeterJWilkes Pixelatedkiwi polygoo quocanh.info rohMizuno Sanna…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
So my teacher gave us a project. "Remake any game you want and make some thing now out of it. The rules: 1)You can group up with others and outside help is ok 2)You have to do most of the work So for make project I wanted to make Mother 3D and I have 18 weeks to do it For those who don't know what Mother 3 is you may know…
Hey guys I wanted to create a little road/sidewalk that bent into a continuous torus knot however I am having trouble with the beginning and seams as they aren't at the same angle. I created the spline for the Loft object by copying a spline from the default torus knot in 3ds Max. Is there away that I can adjust the angles…
right now we have a very simple selfmade cube, its one blue tone for the top, one brownish for the bottom and and gradient between the two for all sides, once we have the env done we can create real cubes that we can use to integrate the dynamic assets better in the prebaked env.
I knew as soon as I started this project that I would want a hand-painted skybox, as it would sell the style and inform me of the lighting. After looking at the colours and mood present in my scene, I thought a light purple sky would work well, and contrast with the oranges nicely. I was very fortunate to have my close…
That shouldn't be an issue unless your work strictly prohibits 3rd party plugins. You can always append a folder to Maya's plugin path. I would find the location of the plugin, and then write a startup script or env file that adds that folder to the MAYA_PLUG_IN_PATH env variable so every time you run Maya it recognizes…
Ended up going with a different approach that I'm satisfied with for the learning experience. 1. Boolean mesh 2. ZRemesher (Target polygons = 100, KeepGroups) 3. BevelPro output 4. Dynamesh (Resolution 500, Polish).