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Looped Loft object beginng and end seams not lining up (3ds Max)

polycounter lvl 6
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Stu2Prof polycounter lvl 6
Hey guys I wanted to create a little road/sidewalk that bent into a continuous torus knot however I am having trouble with the beginning and seams as they aren't at the same angle. I created the spline for the Loft object by copying a spline from the default torus knot in 3ds Max. Is there away that I can adjust the angles shape as it moves along the path? Or is there another solution to my problem. Thank you for any and all help

3c7Drip.jpg

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