Hey guys I wanted to create a little road/sidewalk that bent into a continuous torus knot however I am having trouble with the beginning and seams as they aren't at the same angle. I created the spline for the Loft object by copying a spline from the default torus knot in 3ds Max. Is there away that I can adjust the angles shape as it moves along the path? Or is there another solution to my problem. Thank you for any and all help
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But toggling on and off a bunch of random buttons i found an option that fixes it, the option is called 'banking'.
So you might have to switch to the spline>sweep option over lofting, unless you can find a similar option under loft.