Hi all. I'm trying to create a custom generator for Substance Painter that allows the user to get the "use micro detail" option. Do you know how to do that? Thanks. Max
Hey everyone, I'm currently creating a character in zbrush and after using an alpha map for his jacket's zipper I was wondering if there was a way to color ID the zipper itself. I tried masking by cavity but the result isn't very clean. Not sure if it possible but that'd make the texturing part much easier :p Thanks in…
Hi everyone, I am looking for someone to create a 3D character model and a few 3D items for a game like project. Ideally, this person has an understanding of the glTF format. If you are interested, please PM me a quote and your portfolio. Also, please feel free to PM me if you have any questions. :)
Hello, We're in need of someone to create several "character heads" for our existing character bodies. If you're capable of doing so please write here or send me a PM as soon as possible. The project we're working on Thanks.
Hello everyone! I'm currently working on a big house and I would like to have your opinion/idea/experience on "what is the best way to create this texture?" I would like to get a realistic and reliable result on my project. I have many ideas on how to make it but I'm not sure that it will be the most efficiency way. I…
Hey! I'm currently making my first steps in vegetation modelling and could need some tips. I modelled a corn plant (and variations) and now want to create a 2D Billboard out of it, which should act as LoD model. But when using the Render to Texture feature it gives me a not so good looking texture. Obviously one side of…
I'm not an artist, I don't know how to create graphics or logos. I need a 200x200px or 300x300px logo in low poly. It needs to have a transparent background. Of course I will pay to someone for this logo.
I was wondering if there is any way to automate some operations in SD? For example I want to create height/to normal node which has Normal color node automatically plugged in. Or I want to batch bake three of or four normal maps and combine them into a single image with one button click? Or at least make Normal Combie node…
I created a small-featured demo for my in development game Cloak & The Mortal Perils. I stuck with my original art style, modified some graphics, and tweaked all the bugs i could find. Current the demo allows: * Customization of character outfit/ accessories * Saving of images by screenshot (saved in app Data folder /…
I've been following along with this tutorial : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games I'm stuck on step 11 because I have no clue where the curve is drawn on. I think the tutorial assumes you would know the process. Does anyone have any insight on this? Or maybe followed this…