Can this be done? I presumed I could just import the base, subdivide to the correct level and then import as layer but it just explodes. Aside from going down the displacement map route, is there a way to import models into Mudbox from ZBrush and vice versa to continue working?
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
You know what? for the longest time i was worried about being original, and I'm happy to say that I'm finally over that stupid bullshit. if i was texturing a model, i didnt' want to incorporate cool things i saw from other pieces because i was just.. taking them. i thought that somehow, new ideas had to come down,…
I'm thinking of creating a youtube series where I'll create a complete Environment from A-Z and guide you through the process. It would be great to know what you would like to see or things I can touch on. The series will be targeted towards beginners, so there are no "dumb" questions! :) Anything you don't understand and…
Took a chance to do my anatomy. I have been working on this for a past couple days. Did all I could using the website below. Got it to where I like it with still a few miss parts on him. Was wondering if I can get sup crit on what's missing and how to fix it. Thanks. http://www.anatomy4sculptors.com
I thought i'd start up a new project based off of an existing concept. I wanted the concept to be loose to see how i could adapt to it and hone my modeling skills to better fit the concept. I picked a concept from cghub.com by Numioh. http://cghub.com/images/view/3784/ I thought it was a cool looking speeder bike design.…
These are my opinions: The quality of your portfolio is all over the place. When you're an entry artist you shouldn't have any WIPs in there, which includes unfinished work. You're only as strong as your weakest piece is something commonly said here. Art that looks like it took a day to make also shouldn't be in your…
Hi Everyone, I feel like Im close to making my Scarlett Johansson model close to the real one, but I really need feeback to see things I have a hard time seeing (Since I have been working on it for a while). I really appreciate any feedback! I thank you very much in advanced!!
Hi polycount community, This time I am sharing 2 likeness still work in progress. I am testing myself on doing 2 at the same time to see if I got a better result and a more efficient balance. They are Ryan Reynolds and Ice Cube. I am doing 2 posts to make it more clear, Feedback is always welcome.